![]() ![]() Intel is also sharing the scaling factors of its XeSS upscaling technology which are listed in the chart below: For example, if you are targeting your game to run at 60 FPS, you have half the millisecond's worth of extra time off each frame for your rendering budget.Ī game demo of Shadow of The Tomb Raider from Crystal Dynamics is showcased which gives us a comparison between XeSS 1.0 and XeSS 1.1 with the latest version cleaning up almost all artifacts that were encountered in the previous version such as Moire and flickering. In terms of performance, what this means is that gamers will notice a small performance boost as the XeSS Kernel runtimes are reduced across all visual fidelity and upscaling modes. Last topic is the upcoming XeSS Dataset Toolkit that makes it easy to collect and assemble a custom XeSS model training dataset for a particular game title. We will also talk about best practices and guidelines on how to integrate XeSS into a game title. Then we follow that by going through updates that XeSS 1.1 brings and watch demos on Intel integrated and discrete GPUs. And it does that at a fraction of the cost of high-resolution native rendering.ĭuring this talk, we introduce XeSS and cover some of the challenges that upscalers have to deal with. XeSS is an AI-based super-sampling technique which reconstructs a low-resolution non-antialiased frame into a high-resolution fully-antialiased frame. ![]() The new model also integrates new Kernels that include Faster XMX kernels (Arc Alchemist), Faster DP4a Kernels (TGL / ADL / RPL iGPU), and Faster Cross-Vendor kernels (SM 6.4 GPUs). ![]()
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